Here is a tutorial I made for connecting CasparCG to vMix CasparCG as NDI source. For those of you enjoying html5 and Edge Animate on CasparCG check Seppo Sormunen's new tutorial and lib. Sections of this page. Accessibility Help. Press alt + / to open this menu. Then you can learn things like why you should start CasparCG with the file named 'casparcg_auto_restart.bat' and not the exe-files. Kimber of oregon model 82 serial numbers for sale.
In this tutorial, we’ll teach you how to edit CasparCG graphics that come in bundle with our clients. Also this technique can be applied on making your own CasparCG graphics.
In this case, we’ll be using Flash based templates. The workflow can be divided in three parts: Photoshop editing, After Effects animation and Flash conversion.
So, in order to achieve all this, you’ll need: • Photoshop • After Effects (CC version if you want to edit Navis Media graphics) • Flash Professional • FT generator FT generator can be found on, as well as other useful settings like After Effects settings etc. But for this tutorial, we won’t be using it because I’ll try to keep this as simple as possible.
Example.fla files ( emptyline.fla and player.fla) are available for download on. Photoshop editing After you’ve unzipped all files from NMHD-graphics-AEP archive, go to slices folder. You’ll see a lot of.psd files. Each one represents part of a graphic. In this tutorial we’ll be editing lower third that contains player’s name, so for this we’ll need l3rd.psd file. Open it with Photoshop.
Now we can start designing our own graphic. In this case, we’ll change the color of the lower third to red (apply hue/saturation effect on the background layer) and also add a border on the bottom (just draw a rectangle). So the final design should look like this: Now save this.psd. We’ll move to After Effects. After Effects animation Now open navismedia_graphics.aep project in After Effects. By default, AE will automatically replace all the.psd files you’ve edited.
But in case it didn’t, select all.psd files in “ Cuts” folder, right (on any of them) and select “Reload Footage”. Now let’s move on ‘Player’ graphic animation.
Go to folder “ FINAL” and open composition called “ Player 3RD“. You’ll see that the ‘Player’ graphic already has new skin applied! So, we now have to export this whole animation to Flash. The best way to do this is to export animation as image sequence. We’ll be using PNG sequence, but others like.TGA will work as well.
So go to Composition > Add to Rended Queue. In the ‘Output Module’ settings dialog, choose PNG Sequence as Format. And very important, in the ‘Video Output’ section, choose ‘ RGB + Alpha‘ as Channel. If you don’t do this, your graphics won’t have any transparency. Finally, select a location you want to save this image sequence to. After rendering is completed, we can move on Flash. Flash Professional Now we’ll need to extract NMHD-graphics-FT-FLA archive.