Solid effort by Aerosoft on a large and complex airport. Everything is updated to current status and I feel immersed when taxying to the gate, at least in the daytime. I run this on my latest update of P3DV3.2. The usual Aerosoft 2d texture quality on buildings, not really top notch or innovative on anything, but functioning, smooth, appealing look & bug free on everything I tried. Performance is absolutely fine, I get 25-35fps nice and smooth on approach and taxi with lots of AI traffic in my Aerosoft A319.
WAS is no issue for me in P3D. Very good for such a huge airport on my average rig. (i7-3770@4.2, GTX660, 128SSD) A few quirks with the bridge to the new runway not carrying AI traffic over the highway, they rather dive right through. Basically an issue with the simulator having trouble with AI traffic on different elevations, so no real issue for me but might be good to know. Only thing I really miss is the lack of dynamic AES lite traffic on the apron and trains for the P3D version, since that is only supported for FSX. P3D native traffic makes up for some of it though. Night textures on buildings are quite bright by default and there is not enough contrast between dark spots and lighted areas on the apron and gate areas.
A nuisance since that is not very realistic. Partly this can be corrected by the P3D lighting options though. And of course this is a problem that I have seen with most add-ons, so not unique to EDDF.
Owners of the original version of Mega Airport Frankfurt Download for FSX and FS2004 can get this this new version 2 for only $21.50 by entering the coupon code: ASFTMAFDISC during checkout. Note that you MUST have the previous version of the Aerosoft - Mega Airport Frankfurt for FS2004 & FSX (download) in your order history for the coupon code. The German Airports Team are again setting new standards in terms of. Add-on 'Airport Berlin-Brandenburg XP' is available now as download in the Aerosoft.
However: This EDDF v2.0 is well worth buying and a must have for all European airline pilots. Thanks Aerosoft for a well functioning major hub in Germany! Picked up the new EDDF a few days ago, flew into the airport four times since then, on all occasions with the A2A Cessna 182, and all the time I ended up running out of memory. To be exact, I ran completely out of memory only once, on final approach, and three times only got to the 'warning' chimes and to the point where textures don't load and buildings are black. I have been using P3D v3.2 with ORBX Global+Vector+OpenLC Europe.
All non-used scenery were de-activated. In short, I found the new EDDF to be very much VAS-hungry. My settings are pretty much high but I have no issues at other massive airports so there is room for improvement on the VAS side.
FPS is however good and the airport itself does look great, no complaints about that. Textures are sharp and crisp, night lighting is very realistic too.
Unfortunately, being such a VAS-eater beast, I cannot recommend it, at least not to those who want to keep their high settings. Maybe it performs somewhat better with sliders more off to the left but I don't want to give up the visuals - so Frankfurt, as it is in its current state, is a no-fly zone for me. Solid effort by Aerosoft on a large and complex airport. Everything is updated to current status and I feel immersed when taxying to the gate, at least in the daytime. I run this on my latest update of P3DV3.2. The usual Aerosoft 2d texture quality on buildings, not really top notch or innovative on anything, but functioning, smooth, appealing look & bug free on everything I tried. Perfo- rmance is absolutely fine, I get 25-35fps nice and smooth on approach and taxi with lots of AI traffic in my Aerosoft A319.
WAS is no issue for me in P3D. Very good for such a huge airport on my average rig. (i7-3770@4.2, GTX660, 128SSD) A few quirks with the bridge to the new runway not carrying AI traffic over the highway, they rather dive right through. Basically an issue with the simulator having trouble with AI traffic on different elevations, so no real issue for me but might be good to know. Only thing I really miss is the lack of dynamic AES lite traffic on the apron and trains for the P3D version, since that is only supported for FSX. P3D native traffic makes up for some of it though.