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Red Alert 2 Custom Maps Download

понедельник 28 января admin 78
Red Alert 2 Custom Maps Download 8,2/10 7840 reviews

Thanks for hundereds of DL's. Im adding here only proper working versions. Forum doesnt allow big zip files so I moved maps to GoogleDrive. U can DL all in 1 click. Download link: (last update: 13/9/2018 ) Please let me know if u get any errors during playing my maps.

+You must unzip the maps and place it to your game's 'custom maps' folder +most of VS maps has normal versions and infinite money versions on map pack. You must sell a building for infinite money in that versions.

Added 'how to create survival map basic guide' on my second message of this topic below. Additional info for who wants to make survival maps---- ----- Additional info for who wants to make survival maps---- open final alert 1.02 1- make your map geographically. [u can find youtube tutorials about this] [u cant find more than 1 youtube tutorial after this part. Well i couldnt find when i loooked] this one is useful: ] 2- make waypoints on the left panel. Waypoints use for: player locations, ai spawn points, attack target, nuke points, etc. [(player 1 is '0', player 8 is '7' )] 3- menu- edit.

Dec 13, 2009  Command & Conquer: Red Alert 2 Map Editor comes as an accessible and easy to use tool that enables you to create your own custom maps. It displays a user-friendly interface and provides everything you need to build a unique map.

-taskforces -create new - give a name - select units and amount u wish to create for attack wave. U must create for each wave. 4- menu- edit -script -create new - give a name - then add action button -select attack or move destination (target) or whatever ur units to do. U must create few for only different kind attacks. 5- menu -edit -team -create new - give a name - then select script and -select taskforce. U must choose 'house' (AIs position) also.

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For example, IF ai is placed in 8th player/waypoint7, then make. U must create for each wave.

6- menu- edit -trigger -create new - give a name - then click event seciton - create new - event type: elapsed time - select your parameter 10 for 10seconds after beginning for example -then click action section -create new - reinforcement by chrono (107) - select your team type - then select your waypoint where to spawn. U must create for each wave. U can learn with examining survival maps. Look at their scripts,triggers,teams sections. Its long work.

[anyone can say if i wrote any wrong thing. Thx] ----- Additional info for who wants to make survival maps---- ----- Additional info for who wants to make survival maps.

A relatively large map with a good deal of INI editing and enough triggers to last through most of the scenario. Commander 1 plays as Russia in the bottom left corner, commander 2 plays as Iraq in the bottom right corner and commander 3 plays as France on the top of the map. The soviet's goal should be to mount a successful amphibious assault on the heavily guarded allied coast; while the goal of the allies should be simply to wipe out the invasion forces using whatever means necessary. The map is heavily unbalanced against the soviet players to make up for the fact that there are two of them, and only one allied player. Resources are plentiful and there are a few oil derricks around the map. Low level super weapons are available.