• Summary: [DSiWare] Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration – everyone, that is, except Donkey Kong, who was too late to get in. Donkey Kong decides to crash the party and [DSiWare] Thanks to the runaway success of Super Mini Mario World, Mario and Pauline have expanded their toy-filled theme park and invited everyone to the opening celebration – everyone, that is, except Donkey Kong, who was too late to get in. Donkey Kong decides to crash the party and kidnaps Pauline along the way. Can Mario and his Mini Marios rescue Pauline from Donkey Kong’s clutches yet again?
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Make sure to explore the Construction Zone, where you’ll find all the tools needed to make your own original levels. You can then share your masterpieces or download levels created by others, via a local wireless connection or with broadband Internet access and Nintendo Wi-Fi Connection. After completing every level on Tipping Stars, this was pretty underwhelming. The puzzles are less clever and they're much smaller / easier. After completing every level on Tipping Stars, this was pretty underwhelming. The puzzles are less clever and they're much smaller / easier. It seems like most of the reviews on here are positive because the game is a DSiWare title.
But, to me, that doesn't make it any better than if it happened to be a full retail release. It may have been substantially cheaper, back in the day, but it isn't much cheaper now. This game cost me AU$12 to download on Nintendo eShop and I just bought a copy of Mini-Land Mayhem with manual and box on eBay for AU$15, including postage. So, there's no reason to rate this higher because of the DSiWare factor. Tipping Stars was criticized for not introducing any new mechanics.
But, at least TS did new things with old mechanics. Not to mention the crazy monkey that possesses mini-Mario. Minis March Again offers nothing new. It is basically just a bunch of new levels for Mario vs.
Donkey Kong 2: March of the Minis. And, much like it's predecessor, the puzzles require very little strategy.
The solutions are almost always straight-forward. It rarely took me more than a minute or two to figure out a level. There isn't much thinking involved. Instead, the difficulty revolves around remembering an exact sequence of events and being able to rapidly tap the screen according to the path you are creating.
Playing Minis March Again reminds me of playing Guitar Hero or Dance Dance Revolution; it is (somewhat) challenging and addictive, but it isn't very stimulating. Having said all that, it is (probably) more stimulating than most video games. If it wasn't for one particularly frustrating boss level (3+ / Donkey Kong), I might have given it a seven instead of a six.
Contents • • • • • • Unused Music There's a lot of these. There's so much, in fact, they actually start naming them after real cities. 3d modeli dlya chpu po derevu 1. Early Floor Intros These sequences show off slightly different versions of the normal floor intros being used as placeholders for the real plus intros. Since they're the normal tracks, they lack the pause the normal plus versions use for the timer, the defining characteristic of plus mode. Floor 2+ Early Floor 2 Intro (SEQ_INTRO_PLUS2) Used Floor 2 Intro (SEQ_FLOOR2_INTRO) Used Floor 2+ Intro (SEQ_VINTON_CUTSCENE_INTRO). Sorry, your browser either has JavaScript disabled or does not have any supported player.