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Pulldownit is a dynamics plugin intended for destruction effects as well as massive rigid bodies simulations. By using its technology digital artists are able to shatter objects in different styles and animate easily the fracture of 3D models. Its core solver handles seamlessly scenes made of thousands of objects. The power of Pulldownit solver allows computing the collapse of large structures such buildings in a stable and realistic way.
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This demo version includes exactly the same dynamics solver than version Pro. However, there are some limitations in the UI: • Force fields per object not supported • 64 fragments per shatter operation maximum • 200 fragments per object maximum • 1 fracture body in scene maximum • 3 clusters per fracture body maximum • 100 frames of simulation limit for more than 300 objects/fragments in a scene About This Version Version 4.0.0, 3/16/2018. * Outline view of Shattered fragments in viewport * New shatter option for using a volume shape as source * New Acquire Shatter style * Adquire shatter can transfer keys * Jagginess is now independent of mesh tessellation * New soften edges UI parameter for jagginess * Improved look of jaggines with soften edges * New option to apply jaggines to broken fragments only * Speed up Fractures solver 30% * 50% less memory needed for caching simulations * Clusterize parameter now depends on object hardness * New ability to pull apart pieces of an animated object in dynamics at desired frame. * Default masses for rigid bodies adjusted to more comprehensible values * Improved performance of fragments selection in advanced fractures * cluster break energy is now independent of mass * First hit bodies which eventually doesnt move are excluded from caching and baking * Added a bake selected option.