1 RealFlow The fluid simulation is setup in RealFlow using the Standard License. 2 RealFlow Nodes To save time, different iterations of the same scene, or secondary Hybrido elements, can be sent to calculate on your farm. 3 3D Platform – FREE Once complete, the simulation is exported (via free connectivity plugins) to the 3D platform.
Realflow 2014 running on Initial release 1998,, Fluid simulation, 3D computer graphics, computer physics engine Website RealFlow is a fluid and dynamics simulation tool for the 3D and visual effects industry, developed by in Madrid, Spain. This stand-alone application can be used in conjunction with other 3D programs to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes.
In 2008, Next Limit Technologies was awarded a Technical Achievement Award by the Academy of Motion Picture Arts and Sciences for their development of the RealFlow software and its contribution to the production of motion pictures. In 2015, Next Limit Technologies announced the upcoming release of RealFlow Core for Cinema 4D. Contents • • • • • • • • • • • • • • Overview [ ] RealFlow technology uses particle based simulations.
These particles can be influenced in various ways by point-based nodes (daemons) which can do various tasks such as simulate gravity or recreate the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions.
The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to improve RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids. The RealFlow Renderkit (RFRK) is a set of tools designed to facilitate the rendering of fluids. The RFRK enables the generation of procedural geometry at render time and the rendering of individual fluid particles. With this interface, fluids can also be rendered as foam and spray. On July 30, 2015 RealFlow 2015 was released to the public. The main features in this major release include: • An increase in the quality of simulations. • New DYVERSO solvers and GPU acceleration.
• Direct-to-render feature using Maxwell Render™. • Enhanced User Interface • More controllabitlity: new splines nodes, text tools, daemons falloff, crown daemon, and spreadsheets • DYVERSO solvers and rapid OpenVDB meshing speed up simulation times by 10x.
Next Limit has released RealFlow RenderKit 2014, now free to all users. While RealFlow 2014 is a standalone 3D application for working with physics-based fluids that works in conjunction with professional 3D application packages, the RealFlow RenderKit 2014 is an additional component that works to provide streamlining options for the RealFlow workflow. RealFlow 2014 works across both Mac, Windows and Linux platforms and the RenderKit works through compatible systems. Cinema 4D, LightWave, 3ds Max, Maya, softimage, and Houdini are all supported. With the exception of Max all of these programs are supported on both Mac and Windows and often Linux operating systems. RealFlow RenderKit 2014 – Details RealFlow works by implementing particle simulations directly in the RealFlow 2014 application. Model data from your 3D application (e.g.: see list above) are brought into RealFlow where it can interact with the particle simulations.
Once those simulations are complete there are two options in RealFlow 2014 for moving this work product back to your 3D application for final work and rendering and animation. 01 – RealFlow 2014 now includes free RealFlow RenderKit 2014. (image capture from vimeo RealFlow 2014 demo video) One can mesh within RealFlow itself to generate the geometry to import back into the 3D application, or skip the process of meshing by using the RealFlow RenderKit. The connectivity plugins help establish the You import the simulated particles using the connectivity plugins and use them to define characteristics, such as mesh the particles or or implement as a consistent mass of fluid. The RealFlow RenderKit will then generate this at render time. The RenderKit helps speed the entire process along, and therefore is a nice advance in the software technology. The 3D application (e.g.: Cinema 4D) will then render the simulated fluids in the final animations.
With extra machines holding RealFlow RenderKit (RFRK) licenses, the entire process of rendering all the frames in a sequence can be sped up dramatically by splitting the frames to different RFRK slave render machines. A complete discussion of this process can be on the Next Limit website. For users of RealFlow 2014, the new RenderKit is now free and has been available for download since just before Christmas holiday break. To learn more about Next Limit, makers of and the popular Maxwell rendering application, visit here.
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